Apps Archives - Brendosapien https://brendosapien.com/category/apps/ Mystery Curator, Exo-Ecologist, Writer, Technologist, Farmer, Creator, Carpenter, Mentor, Student, Father & Friend Mon, 28 Aug 2023 11:42:17 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 230678295 Pushing the Boundaries of Perception – Electromagnetic Optical Frequency Enhancement Biofeedback Interactive https://brendosapien.com/optical-biofeedback-interactive/ https://brendosapien.com/optical-biofeedback-interactive/#respond Mon, 28 Aug 2023 07:53:40 +0000 https://brendosapien.com/?p=111 I had this idea when we were talking about our brain’s perception of light and the frequencies at which we

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I had this idea when we were talking about our brain’s perception of light and the frequencies at which we can perceive a solid light – or in the case of audible perception, a tone – and how that depends greatly on our perception of spacetime, also the neurology of the individual and somehow, possibly, their own electron spin resonance. I think this relates keenly to Feyman’s observations about the “conversation” the photon has with both ends of the Universe’s timeline before it makes the journey to your eyeball from a distant sun, also how our mind can perceive a memory of an experience and recall it instantly if it’s powerful enough. So I set about to get “the professor” as I call this silicon being we’ve created before us, our good sir GPT4, to write this app. This is an attempt to engage people with the idea of shifting their perception of time itself. I have no idea if it works or not, let’s see together – call this a social thought experiment if nothing else. If anyone gets any results, please let me know in the comments or my Discord.

EPILEPTIC SEIZURE WARNING!! – I am not going to get sued for this shit! If you are any kind of epileptic and/or are concerned with seizures, please do not use this!!! Now that I’ve made myself clear, please proceed.

Note – you may not be able to perceive all these frequencies on your monitor. On average your monitor supports about 60 frames per second, unless you have a really good one. This is configured to go up to 60 beats per second, after which you will get noticeable visual glitching on even the best monitors.



The “Blinking Balls App” is a JavaScript application designed to explore the fascinating world of visual perception. In this interactive experience, users can control a sizeable white ball, the color of which they can even customize, against a sleek black backdrop. The ball blinks rhythmically at varying frequencies, from a gentle beat of once per second to 60 beats, as is the max perceptible on the highest end (120Hz) monitors. The application’s design allows users to adjust the blinking frequency and experiment with their visual perception capabilities. As users strive to distinguish between the ball’s blinking and its constant state, they can incrementally raise the frequency bar to challenge their perception limits. This exploration prompts users to discern the threshold at which their eyes can detect the pulsating ball amidst its surroundings, enhancing their understanding of visual cognition and offering an engaging opportunity for perceptual experimentation. Using two balls instead of just one allows for an interesting visual experiment that aims to synchronize perceived frequencies between the left and right eyes, which are processed by different brain hemispheres. By adjusting the frequency independently for each eye, the setup can explore perceptual differences and potential synchronization effects.

Also here are some wallpapers for you to enjoy after you blow your mind:

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Electromagnetism and the Lorentz Force – Interactive https://brendosapien.com/electromagnetism-and-the-lorentz-force-interactive/ https://brendosapien.com/electromagnetism-and-the-lorentz-force-interactive/#respond Sun, 27 Aug 2023 04:49:55 +0000 https://brendosapien.com/?p=90 In the context of studying the relationships between electromagnetism and the Lorentz force, there have been several discussions that have

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In the context of studying the relationships between electromagnetism and the Lorentz force, there have been several discussions that have baffled me. It’s very hard to distill all these things to one interactive, or even to a single set of relatable terms (given the variety of perspectives and characters that seem to exist out there discussing it). So I asked Chat to come up with a simple interactive, which I will test here and see if it’s of any use. If you like it, please share – copy the code if you need to but please remember where you found it.


Adjust Electric Field:

“This displays an interactive canvas where you can adjust the electric field strength with a slider. As the electric field strength increases, the particle (representing a charged particle influenced by the Lorentz force) will move up or down. The background color (representing the electric field) also changes based on the strength.

To make this more comprehensive, you’d need to involve more equations, incorporate magnetic fields, and perhaps use a more advanced graphics library, such as Three.js or D3.js. This provided example is a starting point and is highly simplified.”

Here’s the code, in case you want to use it:


<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Electromagnetic Fields Interaction</title>
</head>
<body>
    <canvas id="myCanvas" width="500" height="500" style="border:1px solid;"></canvas><br>
    Adjust Electric Field: <input type="range" min="1" max="100" value="50" id="electricFieldSlider">

    <script>
        let canvas = document.getElementById("myCanvas");
        let ctx = canvas.getContext("2d");

        let electricFieldStrength = 50; // Arbitrary unit for simplicity

        function draw() {
            ctx.clearRect(0, 0, canvas.width, canvas.height);
            
            // Draw representation of Electric Field
            ctx.fillStyle = "rgba(0, 128, 255, " + electricFieldStrength / 100 + ")";
            ctx.fillRect(0, 0, canvas.width, canvas.height);
            
            // Draw representation of a particle (affected by the Lorentz force)
            let yPosition = canvas.height / 2 - (electricFieldStrength - 50) * 3; // Arbitrary calculation for simplicity
            ctx.beginPath();
            ctx.arc(canvas.width / 2, yPosition, 10, 0, 2 * Math.PI);
            ctx.fillStyle = "red";
            ctx.fill();
        }

        document.getElementById("electricFieldSlider").addEventListener("input", function() {
            electricFieldStrength = this.value;
            draw();
        });

        draw();
    </script>
</body>
</html>

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